September 10 I’m presenting a paper at the Creative Economy and Beyond conference in Helsinki, Finland.
Peter Zackariasson and Timothy L. Wilson (2009). Playing With Video Games. Creativity Economy and Beyond. Helsinki, Finland 9-10 September.
In this article we examine uses of video games that relate to creativity in use. Both those that limit themselves within the design of the game and those that transgress the intentions of the game are explored. We categorize the use of video games in two different dimensions: game play and design, which give us four different play categories to discuss – ecological, exploitive, extension, and extrovert. Each has its opportunities to exercise a certain degree of creativity, which of course adds to the enjoyment of gamers.
This research was funded by: