Next week I will present a conference paper at the EASST conference in Trento, Italy. The paper is an exploration of the material from my thesis, about building understanding of game development using an ANT vocabulary.

Zackariasson, Peter (2010). It’s Anarchy! Translating Beliefs and Desires into Prescriptions for Participation in an online game. EASST 010, September 2-4, Trento.

Abstract

This paper explored the production on an MMORPG using an ANT vocabulary. The production of games can equally be understood as building networks and finding allies to make the game idea durable. When filling this game with content developers translate their beliefs about the world that surround them and desires in this into the virtual game world. This results in game worlds that are distilled copies of a physical world, as seen be a small number of video game develpers.