2014

Culture production in the time of projectification. Projektforum. 6 Nov, Stockholm, Sweden.

Digital ekonomi och datorspel. Agera Digitalt. 16 Oct, Gothenburg, Sweden.

Thank You for the Demon: a Practice Study of Heavy Metal Performance. 13th International Colloquium on Nonprofit, Arts, Heritage, and Social Marketing. 3 sep, Birmingham.

Warning! Trespass at your own risk: how fine arts travel and are politicized, 3-5 July, Rotterdam, Holland.

Playing music/playing musician: a study of the production of music. Standing Conference on Organizational Symbolism, Utrecht, the Netherlands, 7-10 July 2014.

2013

On creativity and business models in the video game industry. Evolution of video games industry’s ecosystems. Paris, 4 December.Cold fusion – Sponsorship Practices in Swedish Motorsport. 22nd Nordic Academy of Management Conference, Reykjavik 21-23 August.

2012

Translation, Transmission and Interaction: Making the Museum of World Culture Relevant to Local Culture. 11th International Colloquium on Nonprofit, Arts, Heritage, and Social Marketing. 19 sep, London.

The Market Game: developing video games, creating gamers. IMP, Rome 13-15 Sep.

Narrating Organizational Development: Translating video game development to organizational undertakings. SCOS, 11-14 July, Barcelona.

2011

A Marketing Scholars Naive View on the Video Game Industry. Swedish Game Conference 5-6 Oct, Skövde.Carry on! Understanding Creativity Through Popular Culture. SCOS 14-17 July, Istanbul.

Culture jamming and the internet. SCH/SCSS Exploratory Workshop: Consuming the Illegal: Situating Digital Piracy in Everyday Experience. Leuven (Belgium), 17-19 April.

Marketing of Video Games in the Cultural Economy. Young Scholars Forum of the 10th International Marketing Trends Conference, Paris 20-22 January.

2010

Spelanalys. Halmstad högskola, 25 November.(with Ulf Sandqvist) The Dematerialisation and Democratisation of Currencies: a historical description of currencies and how the physical has been replaced with the virtual. Internet Research 11.0, 21-23 October, Gothenburg Sweden.

Scientific methology. Visby högskola, 12-13 October.

Creativity in the Video Game Industry. University of Gothenburg, 7 October.It’s Anarchy! Translating Beliefs and Desires into Prescriptions for Participation in an online game. EASST 010, September 2-4, Trento.

Alternative Reality Games Explorations. EURAM conference, Rome 19-22 May.

Cyberkapitalism. Halmstad högskola, 12 April.

2009

Cyberkapitalism. Dreamhack. Jönköping, 27 November.Den svenska datorspelindustrin. Skövde högskola. 25 November.

Looking for creativity in the video game industry. Workshop on Software games technological and market potential how can EU compete now and in the future. Sevilla, Spain, 16 October.

Playing With Video Games. Creativity Economy and Beyond. Helsinki, Finland 9-10 September.
[download pdf]

2008

Panel debate participant. Gaming Forum: Different perspectives on Gaming. Berns Salonger, Stockholm, 21 November.

Creativity in a Global Industry, Video Games. 3rd Conference on Cultural Economics, Paris, 2 October.

Developing Virtual Worlds. Science Fair, Gothenburg, 14 April.

The fallacy of leadership: the case of World of Warcraft. Culture and computer games: Studying online activities. HUMLab, Umeå University, 26 March.

World of Warcraft: sandlåda eller del av vårt samhälle. Sollentuna fria gymnasium, 19 February.Det esteiska hotet. CORE, Gothenburg University, 25 January.

2007

Datorspelens ekonomi: En föreläsning om en fysisk- och en virtuell marknadsekonomi. Lund University, 17 December.

2006

Den magiska cirkeln: massively multiplayer online role-playing game. Internetdagarna, Rika Talk Hotel Stockholm 24-25 October.

World Builders: the case of Funcom and Anarchy Online. IT University of Copenhagen, 28 September.

Code is Law: massively multiplayer online games. Participatory Academy, Växjö University, 22-24 September.

World Builders: Inscriptions, statements and practices in the development of a Massively Multiplayer Online Role-Playing Game. Fenix, Chalmers Technical University, Gothenburg, 22 February.

Entrepreneurship Inside and Outside of Video Games. 2nd Aalborg University Conference on Internationalisation of Companies and Inter-Cultural Management. Aalborg, Denmark, 25-27 October. [download pdf]

2005

Producing Massively Multiplayer Online Role-Playing Games: the Politics of Inscriptions. HUMLab, Umeå University, 8 March.

Marketing Considerations for Massively Multiplayer Online Games (MMOG). The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August. [download pdf]

The Online Consumption of Identities: Heroes and Heroines in Gaming and Online Entertainment. The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August.

World Builders: Inscribing Laws and Rules Into Computer Games. The 18th Scandinavian Academy of Management conference. Århus, Denmark, 18-20 August.

2004

Digital världsplanering: organisering av det sociala/utveckling av online dataspel. Organizing in Action Nets, Gothenburg Research Institute.

Massively Multiplayer Online Games: A 21st Century Service? Other Players conference. Copenhagen, Denmark, 6-8 December. [download pdf]

2003

Technology and Change in the Swedish Architectural Industry. 17th Nordic Conference on Business Studies Reykjavik, Iceland, 14-16 August. [download pdf]

2002

Technology, After Sales Service and Organizations. Association of Marketing Theory and Practice (AMTP) Georgia, USA, 28-30 March. [download pdf]

2001

Internetworked organizations – a theoretical starting point. 16th Nordic Academy of Management Meeting Uppsala, Sweden, August. [download pdf]